The OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V is a comprehensive guide to learning and mastering the OpenGL graphics library. This book provides in-depth coverage of the OpenGL 4.5 API, including the programmable pipeline, vertex and fragment shaders, geometry shaders, tessellation shaders, compute shaders, and SPIR-V. It also covers the OpenGL Shading Language (GLSL) 4.5 and the OpenGL ES 3.2 APIs. With this book, you will learn how to create and debug OpenGL applications, and how to optimize them for maximum performance. The book also contains an introduction to the OpenGL Shading Language (GLSL) 4.5 and a comprehensive reference guide to the OpenGL and GLSL APIs.
The OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V is a comprehensive guide to learning and mastering the OpenGL graphics library. This book provides in-depth coverage of the OpenGL 4.5 API, including the programmable pipeline, vertex and fragment shaders, geometry shaders, tessellation shaders, compute shaders, and SPIR-V. It also covers the OpenGL Shading Language (GLSL) 4.5 and the OpenGL ES 3.2 APIs. With this book, you will learn how to create and debug OpenGL applications, and how to optimize them for maximum performance. The book also contains an introduction to the OpenGL Shading Language (GLSL) 4.5 and a comprehensive reference guide to the OpenGL and GLSL APIs.