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Game Engine Architecture, Third Edition

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Game Engine Architecture, Third Edition is a textbook written by Jason Gregory. It provides an in-depth look at the architecture and design of game engines, from the underlying mathematics to the software engineering principles and techniques used to create them. The book is divided into four parts, focusing on the fundamentals of game engine architecture, the core components of a game engine, the development process, and optimization techniques. It also includes a comprehensive look at the current state of the art in game engine technology, such as real-time rendering and physics-based simulation.

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